I think the killing floor one was probaly better. all he does now is just spin in cricles when he gets near. all he does now is just spin in cricles when he gets near. I think the killing floor one Scrake more scary He use to just launch himself on people and keep the chainsaw on you, it was hard to break free. The difference is that if a Fleshpound runs straight into your team, if you run away for a bit without dying, it'll calm down again and you can survive, unlike the Scrake who will relentlessly murder you. I think the killing floor one Scrake more scary He use to just launch himself on people and keep the chainsaw on you, it was hard to break free. The thing is that it's so easy to cancel their rage by running away long enough and losing line of sight that you can pretty much kite them just like Scrakes. Theoretically, the fact that Fleshpounds enrage on their own is probably supposed to make them more of a threat, because it means you can't just kite them. Because they never stop, they can wreck your team very quickly. Scrakes enrage after taking damage, which means they can be somewhat easily kited if you avoid shooting them, but they never stop. Both seem to deal similar amounts of damage (except you can circle-strafe Scrakes, which I honestly hope they don't keep in the game, it feels kind of stupid and makes the much less reliable parrying mechanic useless by comparison) and eat similar amounts of bullets (which seems odd, Fleshpounds were much tankier relative to Scrakes in KF1, weren't they?). I think that the issue with Scrakes is the way their damage and HP combines with the way they rage.
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